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Oexplosionfx.h
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C/C++ Source or Header
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2003-02-27
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3KB
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82 lines
#ifndef _OEXPLOSIONFX_H_
#define _OEXPLOSIONFX_H_
enum
{
// Variables
EXPLOSIONFX_THICKNESS = 1000,
EXPLOSIONFX_THICKNESS_RANDOM = 1001,
EXPLOSIONFX_DENSITY = 1002,
EXPLOSIONFX_DENSITY_RANDOM = 1003,
EXPLOSIONFX_CLUSTERKIND = 1004,
EXPLOSIONFX_CLUSTERKIND_POLYS = 0,
EXPLOSIONFX_CLUSTERKIND_STAGS = 1,
EXPLOSIONFX_CLUSTERKIND_SE_PO = 2,
EXPLOSIONFX_CLUSTERKIND_AUTOM = 3,
EXPLOSIONFX_CLUSTERFIX = 1005,
EXPLOSIONFX_DISAPPEAR = 1006,
EXPLOSIONFX_DISAPPEARKIND = 1007,
EXPLOSIONFX_DISAPPEARKIND_TIME = 0,
EXPLOSIONFX_DISAPPEARKIND_DIST = 1,
EXPLOSIONFX_EXPLOSTRENGTH = 1008,
EXPLOSIONFX_EXPLOSTRENGTH_FALLOFF = 1009,
EXPLOSIONFX_EXPLOSTRENGTH_RANDOM = 1010,
EXPLOSIONFX_EXPLODIRECTION = 1011,
EXPLOSIONFX_EXPLODIRECTION_ALL = 0,
EXPLOSIONFX_EXPLODIRECTION_O_X = 1,
EXPLOSIONFX_EXPLODIRECTION_E_X = 2,
EXPLOSIONFX_EXPLODIRECTION_O_Y = 3,
EXPLOSIONFX_EXPLODIRECTION_E_Y = 4,
EXPLOSIONFX_EXPLODIRECTION_O_Z = 5,
EXPLOSIONFX_EXPLODIRECTION_E_Z = 6,
EXPLOSIONFX_EXPLODIRECTION_RANDOM = 1012,
EXPLOSIONFX_EXPLOTIME = 1013,
EXPLOSIONFX_TIME = 1014,
EXPLOSIONFX_DSPEED = 1015,
EXPLOSIONFX_DSPEED_FALLOFF = 1016,
EXPLOSIONFX_DSPEED_RANDOM = 1017,
EXPLOSIONFX_DMAX_RANGE = 1018,
EXPLOSIONFX_DMAX_RANGE_RANDOM = 1019,
EXPLOSIONFX_WSPEED = 1020,
EXPLOSIONFX_WSPEED_FALLOFF = 1021,
EXPLOSIONFX_WSPEED_RANDOM = 1022,
EXPLOSIONFX_ROTACHSE = 1023,
EXPLOSIONFX_ROTACHSE_C = 0,
EXPLOSIONFX_ROTACHSE_X = 1,
EXPLOSIONFX_ROTACHSE_Y = 2,
EXPLOSIONFX_ROTACHSE_Z = 3,
EXPLOSIONFX_ROTACHSE_RANDOM = 1024,
EXPLOSIONFX_GRAVITATION = 1025,
EXPLOSIONFX_GRAVITATION_RANDOM = 1026,
EXPLOSIONFX_GDIRECTION = 1027,
EXPLOSIONFX_GDIRECTION_NO = 0,
EXPLOSIONFX_GDIRECTION_X = 1,
EXPLOSIONFX_GDIRECTION_NX = 2,
EXPLOSIONFX_GDIRECTION_Y = 3,
EXPLOSIONFX_GDIRECTION_NY = 4,
EXPLOSIONFX_GDIRECTION_Z = 5,
EXPLOSIONFX_GDIRECTION_NZ = 6,
EXPLOSIONFX_GMAX_RANGE = 1028,
EXPLOSIONFX_GMAX_RANGE_RANDOM = 1029,
EXPLOSIONFX_WINDSPEED = 1034,
EXPLOSIONFX_WIRBELSPEED = 1035,
EXPLOSIONFX_DISAPPEAR_START = 1036,
EXPLOSIONFX_DISAPPEAR_DELAY = 1037,
EXPLOSIONFX_WINDSPEED_RANDOM = 1038,
EXPLOSIONFX_WIRBELSPEED_RANDOM = 1039,
EXPLOSIONFX_LINEAR = 1040,
EXPLOSIONFX_CLUSTER_NAME = 1043,
EXPLOSIONFX_CLUSTER_MIN_POLYS = 1044,
EXPLOSIONFX_CLUSTER_MAX_POLYS = 1045,
// Groups
ID_EXPLOSIONFX_EXPLOSION = 1046,
ID_EXPLOSIONFX_CLUSTER = 1047,
ID_EXPLOSIONFX_GRAVITY = 1048,
ID_EXPLOSIONFX_ROTATION = 1049,
ID_EXPLOSIONFX_SPECIALS = 1050
};
#endif