home *** CD-ROM | disk | FTP | other *** search
/ Chip 2003 December / CMCD1203.ISO / Software / Complet / CINEBENCH 2003 / resource / modules / objects / res / description / Oexplosionfx.h < prev    next >
C/C++ Source or Header  |  2003-02-27  |  3KB  |  82 lines

  1. #ifndef _OEXPLOSIONFX_H_
  2. #define _OEXPLOSIONFX_H_
  3.  
  4. enum
  5. {
  6.     // Variables
  7.     EXPLOSIONFX_THICKNESS                = 1000,
  8.     EXPLOSIONFX_THICKNESS_RANDOM        = 1001,
  9.     EXPLOSIONFX_DENSITY                    = 1002,
  10.     EXPLOSIONFX_DENSITY_RANDOM            = 1003,
  11.     EXPLOSIONFX_CLUSTERKIND                = 1004,
  12.         EXPLOSIONFX_CLUSTERKIND_POLYS    = 0,
  13.         EXPLOSIONFX_CLUSTERKIND_STAGS    = 1,
  14.         EXPLOSIONFX_CLUSTERKIND_SE_PO    = 2,
  15.         EXPLOSIONFX_CLUSTERKIND_AUTOM    = 3,
  16.     EXPLOSIONFX_CLUSTERFIX                = 1005,
  17.     EXPLOSIONFX_DISAPPEAR                = 1006,
  18.     EXPLOSIONFX_DISAPPEARKIND            = 1007,
  19.         EXPLOSIONFX_DISAPPEARKIND_TIME    = 0,
  20.         EXPLOSIONFX_DISAPPEARKIND_DIST    = 1,
  21.     EXPLOSIONFX_EXPLOSTRENGTH            = 1008,
  22.     EXPLOSIONFX_EXPLOSTRENGTH_FALLOFF    = 1009,
  23.     EXPLOSIONFX_EXPLOSTRENGTH_RANDOM    = 1010,
  24.     EXPLOSIONFX_EXPLODIRECTION            = 1011,
  25.         EXPLOSIONFX_EXPLODIRECTION_ALL    = 0,
  26.         EXPLOSIONFX_EXPLODIRECTION_O_X    = 1,
  27.         EXPLOSIONFX_EXPLODIRECTION_E_X    = 2,
  28.         EXPLOSIONFX_EXPLODIRECTION_O_Y    = 3,
  29.         EXPLOSIONFX_EXPLODIRECTION_E_Y    = 4,
  30.         EXPLOSIONFX_EXPLODIRECTION_O_Z    = 5,
  31.         EXPLOSIONFX_EXPLODIRECTION_E_Z    = 6,
  32.     EXPLOSIONFX_EXPLODIRECTION_RANDOM    = 1012,
  33.     EXPLOSIONFX_EXPLOTIME                = 1013,
  34.     EXPLOSIONFX_TIME                    = 1014,
  35.     EXPLOSIONFX_DSPEED                    = 1015,
  36.     EXPLOSIONFX_DSPEED_FALLOFF            = 1016,
  37.     EXPLOSIONFX_DSPEED_RANDOM            = 1017,
  38.     EXPLOSIONFX_DMAX_RANGE                = 1018,
  39.     EXPLOSIONFX_DMAX_RANGE_RANDOM        = 1019,
  40.     EXPLOSIONFX_WSPEED                    = 1020,
  41.     EXPLOSIONFX_WSPEED_FALLOFF            = 1021,
  42.     EXPLOSIONFX_WSPEED_RANDOM            = 1022,
  43.     EXPLOSIONFX_ROTACHSE                = 1023,
  44.         EXPLOSIONFX_ROTACHSE_C            = 0,
  45.         EXPLOSIONFX_ROTACHSE_X            = 1,
  46.         EXPLOSIONFX_ROTACHSE_Y            = 2,
  47.         EXPLOSIONFX_ROTACHSE_Z            = 3,
  48.     EXPLOSIONFX_ROTACHSE_RANDOM            = 1024,
  49.     EXPLOSIONFX_GRAVITATION                = 1025,
  50.     EXPLOSIONFX_GRAVITATION_RANDOM        = 1026,
  51.     EXPLOSIONFX_GDIRECTION                = 1027,
  52.         EXPLOSIONFX_GDIRECTION_NO        = 0,
  53.         EXPLOSIONFX_GDIRECTION_X        = 1,
  54.         EXPLOSIONFX_GDIRECTION_NX        = 2,
  55.         EXPLOSIONFX_GDIRECTION_Y        = 3,
  56.         EXPLOSIONFX_GDIRECTION_NY        = 4,
  57.         EXPLOSIONFX_GDIRECTION_Z        = 5,
  58.         EXPLOSIONFX_GDIRECTION_NZ        = 6,
  59.     EXPLOSIONFX_GMAX_RANGE                = 1028,
  60.     EXPLOSIONFX_GMAX_RANGE_RANDOM        = 1029,
  61.  
  62.     EXPLOSIONFX_WINDSPEED                = 1034,
  63.     EXPLOSIONFX_WIRBELSPEED                = 1035,
  64.     EXPLOSIONFX_DISAPPEAR_START            = 1036,
  65.     EXPLOSIONFX_DISAPPEAR_DELAY            = 1037,
  66.     EXPLOSIONFX_WINDSPEED_RANDOM        = 1038,
  67.     EXPLOSIONFX_WIRBELSPEED_RANDOM        = 1039,
  68.     EXPLOSIONFX_LINEAR                    = 1040,
  69.     EXPLOSIONFX_CLUSTER_NAME            = 1043,
  70.     EXPLOSIONFX_CLUSTER_MIN_POLYS        = 1044,
  71.     EXPLOSIONFX_CLUSTER_MAX_POLYS        = 1045,
  72.  
  73.     // Groups
  74.     ID_EXPLOSIONFX_EXPLOSION                        = 1046,
  75.     ID_EXPLOSIONFX_CLUSTER                            = 1047,
  76.     ID_EXPLOSIONFX_GRAVITY                            = 1048,
  77.     ID_EXPLOSIONFX_ROTATION                            = 1049,
  78.     ID_EXPLOSIONFX_SPECIALS                            = 1050
  79. };
  80.  
  81. #endif
  82.